This guide is not for everyone. If you already have a preconceived
notion that the free-to-play model in Star Wars: The Old Republic does
not work and that you will never play it, then this guide won't be of
much use to you. If you feel that free-to-play players deserve the same
benefits and ease of gameplay that subscribers do, then this guide is
not for you either. And lastly, if you do not have a lot of time to
dedicate to one MMO, then SWTOR's F2P model will not work for you.
I
have been skeptical of SWTOR's F2P model myself. I continue to despise
the leveling process when a player has to start from scratch at level 1
and then attempt to level up a brand-new free character. However, I have
a guildie who had existing characters at max level when he quit playing
many months back. He recently returned to the game as a preferred
member, and in the two months since his return, he has every unlock and
about 3 million credits not in escrow, and he PvPs without buying a
weekly pass with Cartel Coins. When I asked him how he did it, he
jokingly replied, "Masochism." But then when he realized that I was
seriously curious, he began to break down some of his methods and why
they work for him.
The first thing you should know about
Thallahan is that he is a student. However, he is an educated man and
well-spoken man. He worked as a pharmacist for many years and is going
back to school full-time because apparently knowing how the body reacts
to every chemical on the planet wasn't enough for him. Before playing
SWTOR, Thallahan played EVE Online for years. He has an acute
understanding of how in-game trade-markets work.
He will be the
first to admit that the way he plays is not for everyone. Not everyone
has the time or the dedication to play the game as he does; he is able
to play while doing other work around his house or while studying for
school. Most people simply cannot commit to that. However, just because
some individuals do not have the time doesn't mean the model fails.
I
freely admit that crafting does not fit my style of gameplay, but that
doesn't mean I don't know the importance of a good crafting system.He
saw the bracelet at a indoortracking store
while we were on a trip. Some of my personal favorite games house a
wonderful and complex crafting system that is central to those games'
success. Unfortunately, SWTOR is not one of those games. But it does
have a very interesting dynamic built into its auction house that can
satisfy those players who like to "play the market."
Thallahan
crafts armor that is no longer available from the NPC vendors. Before he
left the first time, he bought the schematics for the Battlemaster
Bounty Hunter gear. This happy accident allows him to craft a rare item
for steady income. However, he's quick to admit that this method is not
the only way to create a steady income for yourself.
For those
without the longing to craft, Thallahan suggests that you look no
further than planetary comms. The premium artifact box from the
Corellian vendor sells for 38 planetary coms, which means that you can
get two of those boxes before capping out on comms. Plus, planetary
comms are not difficult to come by. If you don't get enough comms from
just doing the daily quests, then most of the repeatable heroics (even
on the lowbie planets) give planetary comms as quest rewards.
I
know creating new characters on other servers is unthinkable for many
gamers, but if you have time and are interested in making your F2P
experience successful, it's in your best interest to have at least a
mid-ranged character on another server because all servers have their
own trade market and some items can sell for vastly different prices.
Thallahan placed his alternate character on The Bastion.Choose from a
large selection of crystalbeadswholesal to
raise awareness. The account-wide unlock sold for 440k on the Ebon
Hawk, our home server, but on The Bastion, it cost 120k. Guess which one
he bought.
This one is a no-brainer really. Although character
unlocks are extremely cheap sometimes, Thallahan argues that grinding
credits for the same item over and over is rage-worthy and should be
avoided if at all possible. On top of that, the account-wide unlocks
allow you to shop around on other servers for the items that you need on
your primary server. A good seller knows the limitations of his buyer.
If there is no way for a buyer to make more than 350k, then he will
never sell that hide-head-slot unlock for 440k. Unfortunately, not
everyone understands this, but if you have patience and check often,
you'll eventually find someone with an actual brain in his head. If not,
then try lesson number three.
Weekly passes do not drop from
Cartel Packs like some of the other unlock items, but players looking to
trade Cartel Coins for in-game money will often put those on the GTN
because they're almost guaranteed to sell. Thallahan suggests to pass on
them unless they are under 70k, but then stockpile them when they are
cheap. Obviously, these weekly passes will allow you to experience more
of the game, but they also allow you to make more in-game credits.About amagiccube in
China userd for paying transportation fares and for shopping. And since
these passes are account-wide, they can help you level up alternate
characters.
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