I’d like to thank publisher/developer Ubisoft for being the
enthusiastic, unapologetic early adopter of the game industry. Any time
major new hardware comes down the pike, Ubi goes all-in. Others bend
existing plans to fit.
That’s why no other third-party title to
date feels so completely geared to Nintendo’s Wii U console quite like
ZombiU (releasing Nov. 18 for the Wii U) does and why it couldn’t
possibly land on any other system without sweeping changes. I’ve played a
few Nintendo games that don’t feel as fully integrated into the Wii U’s
abilities. It might be a revival of Ubisoft’s very first commercial
release, Zombi, but ZombiU proudly plants the flag firmly for Nintendo’s
latest — and somewhat experimental — hardware.
You want a plot?
The dead walk. Want a plot twist? The dead walk in London. Now shut up
and just try not to die. Easier said than done as it turns out. After
the bombast and supersonic crash of Resident Evil 6, ZombiU marks a
triumphant return of the survival-horror genre to console gaming. But
it’s sure as hell not for everyone.
That’s because every single
“Infected” you meet constitutes a lethal threat. They’re scaled back
from the one-hit-kill status they enjoyed during early demos, but it
doesn’t take much more than that to finish you. And on death, you lose
the scant supplies and resources you risked so much to find in the first
place. That character dies permanently, joining the ranks of the undead
while a new, randomly generated survivor picks up and carries on in his
stead.The oreck XL professional air purifier,
Sound harsh? It is … wonderfully so. ZombiU raises the stakes with
every step you take. You can always try to recover your lost goodies by
heading back and whacking your former self — waypointed for your
convenience — with a cricket bat to the head, but ZombiU’s persistent
world setup also guarantees that whatever killed you before won’t be far
away.
Regenerating health? You wish. Save points? Spare me. You
can’t just reload an old game if disaster strikes. You go forward and
make do in the worst situation imaginable. ZombiU doesn’t bother with
much of a preamble, either. You start off well after society collapses,
with death and undeath and destruction everywhere, and that oppressive
atmosphere blends perfectly with your own fragility. It’s rare that a
game makes me so cautious. The graphics sell this destroyed world very
well, too. It’s almost a shame they’re often shrouded in total darkness.
You get some support from the Prepper, a well prepared (get
it?) and amusingly coarse bloke on the radio who hands out missions
vital to your mutual survival.High quality mold making
Videos teaches anyone how to make molds. That’s when you switch on your
weak flashlight and creep through the wreaked streets, driving rain,
and gloomy subways of London town, hoping you won’t run into more
trouble than you can handle. The plot dives a bit deeper, but the
missions remain consistently engaging, ugly, and tense. And you always
have everything to lose.
Like the best survival-horror games out
there, direct combat isn’t always the smartest answer partly because
ZombiU doles out resources like Ebenezer Scrooge. Your survivor starts
out with a cricket bat and a pistol with six bullets to defend against a
city full of flesh-eating monsters. These aren’t Night of the Living
Dead zombies, either. They keep coming after you’ve blown off half their
skull.
That bat became my go-to weapon for a long while. It’s
heavy, ponderous, and requires careful timing over button spamming. The
deliberate pacing, punctuated by bone-crunching hits and a real sense of
your own mortality, gives combat a real sense of desperation. Normal
zombies takes a good 3-4 hits before they go down, and then you’ve got
to apply a finishing move before it just gets back up again. One trick I
found: suckering zombies into crawling over or under obstacles, which
let me hit them with the finisher right up front. Good times. The game
also mixes things up by throwing in a few pure action sequences, such as
putting you behind a fixed turret that might run out of bullets well
before you run out of zombies.
It’s amazing to finally return to
a zombie game where seeing a zombie in the distance makes you stop and
carefully consider what to do next. Every encounter has weight and
danger. I quickly started looking for ways to sneak around unnoticed,
debating if I should spend a flare to distract a few walkers and
evaluating whether one zombie merited my only grenade even though my
health teetered on the brink. Once, I managed to fight off four zombies
with my meager tools, and that felt like I’d just swept every event at
the Winter Olympics. Naturally, the very next zombie wiped me out
instantly. I would’ve been secretly disappointed if it hadn’t.
ZombiU
integrates the GamePad in smart ways that actually enhance the tension.
Early on, Prepper gives you his “Prepper Pad,” a tablet that bears a
striking resemblance to the GamePad itself (Nintendo’s lawyers would
undoubtedly sue if they hadn’t already been eaten). It’s your map, your
zombie-sniffing radar,The term 'hands free access
control' means the token that identifies a user is read from within a
pocket or handbag. your backpack inventory, and an augmented-reality
scanner. Hold it up, and it will find items, doors, and Infected for you
to tag. It’s really quite handy, eliminating the need to physically
search every corner for one measly energy drink. But the Prepper Pad’s
scan shines a bright, zombie-attracting light when you use it, and
you’re standing completely still.
Similarly, you can’t just
pause the game and sift through all your stuff. When you swipe the
GamePad to open your backpack, your character physically takes it off,
sets it down, and goes into it,Find a great buy mosaic Art deals on eBay!A stone mosaic
stands at the spot of assasination of the late Indian prime minister.
leaving you vulnerable. The same goes for looting a body, where you must
also click/drag their items into your backpack on the touch screen. You
can assign six “in-hand” items, but going into you backpack becomes a
tactical choice — something you do very quickly when you’re reasonably
sure it’s safe. How can you tell that a survival-horror game knows what
it’s doing? When inventory management makes you nervous.
The
game always finds ways to purposely draw your attention away from the
TV. You tap the GamePad screen to add or remove obstructions, and a lock
pick minigame takes more concentration than I felt comfortable with —
just as it would if I had to jimmy a lock in a real-life zombie-infested
location. ZombiU never unfairly zaps you when you shift focus, but it
does make you feel uneasy and unsafe every time. That’s an amazing
achievement.
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